/*
 * Copyright (C) 2010-2011 Project SkyFire <http://www.projectskyfire.org/>
 * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __TRINITY_VEHICLEDEFINES_H
#define __TRINITY_VEHICLEDEFINES_H

#include "Define.h"
#include <vector>
#include <map>

struct VehicleSeatEntry;

enum PowerType
{
    POWER_STEAM                                  = 61,
    POWER_PYRITE                                 = 41,
    POWER_HEAT                                   = 101,
    POWER_OOZE                                   = 121,
    POWER_BLOOD                                  = 141,
    POWER_WRATH                                  = 142
};

enum VehicleFlags
{
    VEHICLE_FLAG_NO_STRAFE                       = 0x00000001,           // Sets MOVEFLAG2_NO_STRAFE
    VEHICLE_FLAG_NO_JUMPING                      = 0x00000002,           // Sets MOVEFLAG2_NO_JUMPING
    VEHICLE_FLAG_FULLSPEEDTURNING                = 0x00000004,           // Sets MOVEFLAG2_FULLSPEEDTURNING
    VEHICLE_FLAG_ALLOW_PITCHING                  = 0x00000010,           // Sets MOVEFLAG2_ALLOW_PITCHING
    VEHICLE_FLAG_FULLSPEEDPITCHING               = 0x00000020,           // Sets MOVEFLAG2_FULLSPEEDPITCHING
    VEHICLE_FLAG_CUSTOM_PITCH                    = 0x00000040,           // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
    VEHICLE_FLAG_ADJUST_AIM_ANGLE                = 0x00000400,           // Lua_IsVehicleAimAngleAdjustable
    VEHICLE_FLAG_ADJUST_AIM_POWER                = 0x00000800,           // Lua_IsVehicleAimPowerAdjustable
};

enum VehicleSeatFlags {
	VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
	VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
	VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
	VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
	VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
	VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
	VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
	VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
	VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000,
// can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
};

enum VehicleSpells
{
    VEHICLE_SPELL_RIDE_HARDCODED                 = 46598,
    VEHICLE_SPELL_PARACHUTE                      = 45472
};

struct VehicleSeat
{
    explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo), Passenger(0) {}
    VehicleSeatEntry const* SeatInfo;
    uint64 Passenger;
};

struct VehicleAccessory
{
    VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
        AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {}
    uint32 AccessoryEntry;
    int8 SeatId;
    uint32 IsMinion;
    uint8 SummonedType;
    uint32 SummonTime;
};

typedef std::vector<VehicleAccessory> VehicleAccessoryList;
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
typedef std::map<int8, VehicleSeat> SeatMap;
typedef std::set<uint64> GuidSet;

#endif